Quick fix for Android Screens
Cryptid Park » Devlog
Hey Cuties!
Thanks for the love and support so far for this little game :)
Did a quick fix that was making the Android version do weird screen size things. Now I'm not actually 100% sure it's all fixed, but I think it should be. I just don't have an Android to test it on myself. So just made it for the 64 bit version and let me know if anything else still being weird about it.
Much love,
- HP
Files
Cryptid Park - Android64bit + Fix.apk 76 MB
14 days ago
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Cryptid Park
Play as a mimic and transform to solve puzzles and satisfy visitors :)
Status | In development |
Author | Hotpink |
Genre | Puzzle |
Tags | Adult, Anime, Cute, Erotic, Hentai, Monster Girls, Monsters, NSFW, Tentacles, transformation |
More posts
- Cryptid Park out Now!?18 days ago
Comments
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Oh very cute! This definitely would sell,
If there's more than 1 payment methods...
Hopefully that will be the case soon!
aww i saw an upd notifacation and thought it was an upd not a bug fix :(
this was great for where it's at, atm. everything worked on windows from what i can see. looking forward to more levels.
Just did a quick test, and the results are:
- Screen button no longer works
- The main title background looks to correctly adjust itself
- Other elements do not adjust properly
- The guard and her flashlight animation is still stretched to fit the entire screen
- When in landscape the title card and menu buttons are not properly aligned and therefore clip offscreen
- In the same vein, the level select interface is misaligned as well
- Actual gameplay is fine in landscape mode, however it should be noted that on devices with a non-standard aspect ratio (standard is usually 3:4 or 9:16) pink bars will appear on the side of the screen when approaching the edge of a level
- Gameplay in landscape mode is overly zoomed in and does not show enough of the level to effectively complete it blind
- Aside from the UI buttons being overly small in portrait view, the sex scene scales properly for both portrait and landscape view
- I believe this is because the scene shares the same or similar traits to the title screen background, allowing it to scale properly
Images Below
Adding this in a separate comment so it's easier to find.
While I need to do some quick testing to make sure everything is in working order, I have an old Samsung that I may be able to send you for testing the 32-bit build. However it's still a decently large maybe, mostly due to potential shipping costs and not knowing if it'll actually run or not.
For context of how old the Samsung is, you can take the back off and hot swap the battery.
Edit:
One additional note, the testing I've been doing is on a Motorola Edge+ (2022), which, as noted in the screenshots, has a tall screen compared to most phones.
Ohhh I did deff forget about odd aspect ratios. I'll prob just limit to landscape mode too. Not really made to be played in portrait. When super wide though I'll see what I can do to cover up the edges of the screen. And deff no need to send me a phone 😅 I should prob just get some for testing if we make enough money from the android versions.
I'll do another fix asap
Just uploaded a new fix that should keep things landscape. The screen size button won't work. And we kinda made things to be 16:9 so there will be black bars when the screen goes beyond that now. Could have stretched things out instead, but like this better :)
The odd aspect ratios usually get people, yeah. Will test out the fix when I have some time later.
As for the old phone, I don't have a use for it anymore so figured I may as well offer just in case.
Took me longer than intended, but here's all I found worth addressing, the only real issue being the varying severity of the image scaling on the warning splash, credit screen, title and level select, the rest of the game looks great.
Yeah good enough I guess :P
I was a little worried about the "Back" button going off screen on super wide ones, i'll make sure to double check that one next time.